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AI Coding: Strive Workshop

Updated: Aug 27, 2023

My workshop with the strive community about AI coding just ended, and I thought it would be quite beneficial for me to write about what i learnt there, and whether I could apply the skills from there to my game. The session started off by the hosts introducing what coding using AI was, and how it would impact the future. In essence, as these online tools such as chat gpt progress through the years and get greater processing power, being able to use these websites will prove very useful, since not only will the market be in search for expert users of these tools, but also it will make a coder's experience vastly different, and depending on the person, easier in some scenarios as well. Once that was done, the host sent us a website called code.strivemath.com, which is essentially chat gpt, but slightly different. If for example, a prompt was sent to chat gpt asking it to make flappy bird in code, it would provide the user with the code for flappy bird, but not the actual game itself. The strive website however, would show the user the code, along with the actual game itself. Once we got access to the website, we slowly realised it wasn't as easy as saying make a 3D game with players. The website itself had lots of limitations, as it was a work in progress. For example, it struggled with building 3D worlds and characters. Along with that, the user also had to know how to code to some extent, since the AI would not always work, and the user would then have to manually look through the code to look at what went wrong. Often users also forget that the prompts they give are very generic, and so when something does not end up looking the way they wanted it to, it is because the AI generated what it thought was best for the parts the user did not comment about.


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