Day 14: The real finishing touches...
- neelvinay17
- Jul 10, 2023
- 1 min read
Updated: Jul 11, 2023
A thought suddenly struck my head as I walked to the office that day; why don't I tell people how I made the trophy display? It could be contained within Unity as different scenes, and it would document my journey on as to how I made the showcase (sort of like this blog!). To begin, I added three new scenes by using the UI function and creating a canvas and image. The image background I made black, and I added some text to the image and started documenting all that I had done to achieve the model. I also imported a custom text font into Unity to add a visual appeal to the text. Once those three scenes were done, I added the fade to black transition between them, and added them to the build settings.
Finished product:
https://video.wixstatic.com/video/d808eb_a75140e7d45a43f88d88c0a4ea1f22ac/1080p/mp4/file.mp4 (Do note: This link is meant to be copied and pasted onto the browser of your choice.) _______________________________________________________________________________________________________
What is UI?
Unity UI is a UI toolkit for developing user interfaces for games and applications. It is a GameObject-based UI system that uses Components and the Game View to arrange, position, and style user interfaces.
What is a canvas?
The Canvas is the basic component of Unity UI. It generates meshes that represent the UI Elements placed on it, regenerates the meshes when UI Elements change, and issues draw calls to the GPU so that the UI is actually displayed.
What is an image?
The Image control displays a non-interactive image to the user. This can be used for decoration, icons, etc, and the image can also be changed from a script to reflect changes in other controls.





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