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Video Game Idea

  • Jul 9, 2023
  • 3 min read

Updated: Jul 11, 2023

· The dystopian world is set 400 years in the future – megacities filled with garbage, rubble, destruction of ancient buildings that were historic.


· A rich boy living in a hut has a normal life except his parents do not care about him (as in they never looked after him well or thought about his life), and hence has no manners – very crude, rough, and mean to anyone.


· Often makes fun of anyone, especially crippled people from “The Reckoning” – an earth ending event that occurred nearly a century ago, causing the downfall of a once great planet.


· Lots of people were severely injured, from the comet called “The Reckoning” – especially from the infection that caused mutations in peoples genes – causing them to become deformed.


· One day coming back from school, he starts crossing the road without being careful, and a truck runs into him, breaking his legs and several ribs, sending him into a coma.


· He wakes up (not in the real world, in his coma world), to an overgrown crippled center where the Crippled were taken for.


· All of a sudden, a voice from the sky starts speaking to him, telling him about how he’s in his “Coma World”, where he would have to find his forgiveness to escape his nightmare. He would spend his time in this world infinitely until he woke up, which was an if. As for the main character, his actions led him straight to his most horrid nightmare.


· Before he could even process the voice or say anything, the voice stopped speaking, and with nothing else to do except move forward, he started walking (game starts)


· Basic controls in the tutorial are done, movement, camera rotation, gameplay settings.


· Next cutscene that plays out is as he’s sliding down a slope, he encounters a floating, ethereal, wispy kind of projection, which not knowing what it was, he ducked behind a rock.


· Looking at it closer though, he realized it was an elderly man he knew from the real world, who’s body had been deformed by the reckoning, except now his features seemed to have worsened, looking much scarier and making horrible groaning noises. Fear started building in him (fear bar will also exist in game, where if paranoia meter fills too high character faints and gets transported back to last checkpoint – fear can be slowly drained by other objects acquired through the game)


· Not wanting to aggravate the wisp, he quickly ran past, only to encounter another projection, except this time it was a child who he also had known from the real world, and yet another person he had pushed around, treated as a nobody. Slowly he realized these projections were all people he had known, and people who he had treated poorly. His nightmare was those people now taking their revenge, in the form of taking his life.


· The premise of the game is that there is a forgiveness bar at the top of the screen, always visible to the player. The game itself will be open world, set on a large, ruined island populated with remnants of character’s memory, all trying to kill him. His objective is to fill up the forgiveness bar completely, for him to realize that he needed to stop blaming his parents for being absent for much of his life, and rather take accountability for the actions he did and the consequences he was facing now. There will be several tasks spread throughout the world with a base storyline of helping past enemies in the form of defeating some sort of enemy, constructing some sort of house for them, doing some sort of good deed in a way to redeem themselves. However, the player from time to time will also be tempted by the game with options to do bad deeds, which will give greater rewards, but also bring down their forgiveness bar. It is up to the player how they play it, and by the end of the game, depending on how fully the meter is filled, there will be different endings for different amounts of forgiveness.


· The environment in the “coma world” will be ruined megacities, with stretches of empty and barren land in between. The beginning of the game will have a rather dark atmosphere, but slowly as the forgiveness meter fills up, the sky lightens in color, and the megacities start being rebuilt.


· The character will be a young boy, with black, unkept hair. He is a skinny child at the beginning of the game, but as he realizes the odds he is up against, he begins to transform himself, becoming stronger and faster.


Image Source: The image itself is AI generated using gencraft, whose link I am sharing here: https://gencraft.com/generate


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