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What I've learnt so far
Besides simply talking about what I have learnt so far, I also want to mention certain projects I intend to take on in the future, and my...
Aug 22, 20231 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 36: Weapon Modelling...Part 2
Part 2: My plan for the day: I wanted to continue working from where I left off yesterday, which was creating a weapons slot script and...
Aug 13, 20232 min read
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Day 32: Weapon Combos
My plan for the day: I wanted to create a string of attacks that would chain together to create a smooth combination for the player to...
Aug 7, 20231 min read
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Day 21: Starting anew...
What my plan was for the day? I wanted to start another game project since my old one was rather disorganized and hard to edit for...
Jul 19, 20232 min read
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Day 19: Adding music
I started day 19 of making my game by thinking to myself about popular adventure games I had played myself. What did they all have in...
Jul 17, 20231 min read
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Day 18: Adding an enemy
My plan for the day: I intend to work on adding an enemy AI that uses a navmesh to have a patrol and chase state. What I accomplished?...
Jul 17, 20232 min read
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Day 17: The end to a journey...
The final day at my office was spent much like another day. I began working on attack combinations for my character; mashing the left...
Jul 15, 20231 min read
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Day 16: Animations for my character
I started day 16 off by importing a couple of basic animations from mixamo, and learning how to use Blend Trees to consolidate...
Jul 13, 20231 min read
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