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What I've learnt so far

Besides simply talking about what I have learnt so far, I also want to mention certain projects I intend to take on in the future, and my plans for the game. As for what I have done so far, my coding skills have vastly improved. I can make semi complex game systems in C# and unity by myself, with minimal help from external sources. Besides the mechanical skill, another valuable lesson I have picked up on is persevering. There were so many times during just this month that I almost gave up on making the game, but the only thing stopping me was the regret that would haunt me later. As an example, when I had to delete all of the combat based section of the game because of complications with how I was doing it, the dread of having to do all of it again almost made me quit. As for what my plans are for the neat future, I plan to expand on the combat section of the game for now, recreating what I had deleted and adding more as well. I also have a workshop on the 26th of August about using AI to write code for us. Once that's done, I may even start utilising that in some of my projects, and see how it works out.

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