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Coding Skills: Future Developments 11.0
While spells themselves are fairly easy to implement given they generally only have one feature that needs work on, a spell that summons...
Oct 19, 20232 min read
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Coding Skills: Future Development 9.0
While the game itself may be open world, there are still going to be some sections that are only going to be accessible by either keys,...
Oct 16, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 7.0
I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also...
Oct 8, 20231 min read
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Coding Skills: Future Developments 3
Lots of what I'm going to be adding in from now will be very closely tied with the coding aspect of the game, rather than the animation...
Sep 9, 20232 min read
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What I've learnt so far
Besides simply talking about what I have learnt so far, I also want to mention certain projects I intend to take on in the future, and my...
Aug 22, 20231 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 36: Weapon Modelling...Part 2
Part 2: My plan for the day: I wanted to continue working from where I left off yesterday, which was creating a weapons slot script and...
Aug 13, 20232 min read
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Day 35: Weapon modelling all over again
Part 1: My plan for the day: You may be wondering how many times I'm going to do the weapon modelling; it's my third time doing this now....
Aug 12, 20231 min read
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Day 33: Adding a new weapon and animations
My plan for the day: I wanted to add in a two handed weapon that would have its own set of unique animations, and to do so would be very...
Aug 8, 20232 min read
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Day 32: Weapon Combos
My plan for the day: I wanted to create a string of attacks that would chain together to create a smooth combination for the player to...
Aug 7, 20231 min read
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What I've learnt so far
While I may have been recording what I was doing for the past four weeks here at my internship, I never really got into the details about...
Jul 24, 20233 min read
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Day 24: Cleaning up my code and failed attempts at falling
My plan for the day: I wanted to organize my code so that I would not have issues with the game in the long run like I did with my...
Jul 22, 20231 min read
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Day 22: Sprinting, rolling and backsteps
My plan for the day: I wanted to work on some more player locomotion, and so I looked up a few guides on how dodging and backstepping...
Jul 20, 20231 min read
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