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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 7.0
I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also...
Oct 8, 20231 min read
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Coding Skills: Future Developments 6.0
I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the...
Oct 1, 20231 min read
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Day 41: Weapon idle animations
My plan for the day: While the title may sound a little confusing, this post is going to be all about how the player holds the weapon...
Sep 1, 20232 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 36: Weapon Modelling...Part 2
Part 2: My plan for the day: I wanted to continue working from where I left off yesterday, which was creating a weapons slot script and...
Aug 13, 20232 min read
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Day 35: Weapon modelling all over again
Part 1: My plan for the day: You may be wondering how many times I'm going to do the weapon modelling; it's my third time doing this now....
Aug 12, 20231 min read
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Day 34: 4 steps back, 5 steps forward
My plan for the day: I had wanted to continue with working on the UI for the character by adding in new weapons for the character to...
Aug 10, 20232 min read
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Day 33: Adding a new weapon and animations
My plan for the day: I wanted to add in a two handed weapon that would have its own set of unique animations, and to do so would be very...
Aug 8, 20232 min read
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Day 32: Weapon Combos
My plan for the day: I wanted to create a string of attacks that would chain together to create a smooth combination for the player to...
Aug 7, 20231 min read
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Day 31: Dealing damage
My plan for the day: I wanted to add in a dummy enemy that would simply serve as a mere temporary representation of how the game would...
Aug 6, 20231 min read
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Day 30: Player health and damage
My plan for the day: Creating a health bar using unity UI was easy enough, but it was getting the healthbar to reduce in size when damage...
Aug 5, 20231 min read
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Day 29: Weapon animations
My plan for the day: I wanted to add in weapon animations to make the game come to life. To do so, I headed over to mixamo to pick out...
Aug 4, 20231 min read
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Day 28: Back to weapon modelling
My plan for the day: I wanted to import a sword model from online sources that I could then script to make it function as a custom weapon....
Aug 4, 20232 min read
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Day 27: Bug identification and fixing
While it may have come across as that my game had absolutely no errors whatsoever, that could not be further from the truth. Along the...
Jul 30, 20231 min read
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Day 26: Weapon modelling
My plan for the day: With the basic player locomotion out of the way, I decided it was time to work on adding weapons to the game. To do...
Jul 30, 20231 min read
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Day 25: Falling animations
My plan for the day: I wanted to work on adding some sort of animation for when the character was falling and landing, which turned out...
Jul 26, 20231 min read
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