Day 33: Adding a new weapon and animations
- neelvinay17
- Aug 8, 2023
- 2 min read
My plan for the day: I wanted to add in a two handed weapon that would have its own set of unique animations, and to do so would be very similar to the original process of creating the original two swords. What I accomplished: While creating the first two swords were easy enough, it was a struggle for me to understand how to get the hand placement of both hands of the character on one sword. I experimented around a lot in test scenes irrelevant to the game, and after a few hours of researching different methods, I decided to go old school, and do it the hard way. What was the hard way? To explain that, I'll first have to explain what happened before that. It started off by importing in a 3D sword model that was large in size to be able to fit both of my character's hands. Once that was done, I had to individually for a series of a few frames create an idle animation for holding the two handed sword, and then put that on loop. This involved opening up the animation layer and playing each frame back several times to make sure that the hand was resting right on the sword, and if the wind sway looked natural or not. Once the idle animation was done, I moved on to attack animations. Now, creating a variety of animations for attacks from scratch would take very long, so for now, I simply stuck to two different attacks, and animated them in. This method is obviously very crude and basic, but as I learn I will definitely improve on it later on, and find more effecient ways to get animations done. ______________________________________________________________________________________________________

Image Source: https://www.pinterest.com/pin/850547079602975771/
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