top of page

Coding Skills: Future Developments 7.0

I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also adding in a working elevator.


Weapon Trails:

This would be much more heavily reliant on the vfx imported package from the unity asset store, which would help me create special effects. To start, I would need to create the rough shape of the weapon trail in blender. The shape would be one of a circular cylinder that was flattened. I would then need to import this into unity, and using shader graphs and empty game objects to position the blender model, I would need to manually add in particles for each attack. I am not entirely sure if there is a way to automate the process, and make it so that I do not have to individually add in each blender model for each attack, but I am still working on that. Elevator:

This would be relatively difficult, since it involved my first moving part of the game. To start, I would need a rectangular platform with a collider for the floot. This would then need another collider in the centre of the rectangle to detect when the player is in the centre, and to then move the elevator either up or down. This would be done using code obviously, which would use either lerp or slerp to add in smooth movement of the y coordinate of the elevator.


______________________________________________________________________________________________________


Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
bottom of page