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Coding Skills: Future Developments 12.0
I have already thought about adding player stats which can be upgraded using focus points. Items, however, will also need a certain stats...
Oct 25, 20231 min read
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Coding Skills: Future Developments 11.0
While spells themselves are fairly easy to implement given they generally only have one feature that needs work on, a spell that summons...
Oct 19, 20232 min read
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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding Skills: Future Development 9.0
While the game itself may be open world, there are still going to be some sections that are only going to be accessible by either keys,...
Oct 16, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 7.0
I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also...
Oct 8, 20231 min read
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Coding Skills: Future Developments 6.0
I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the...
Oct 1, 20231 min read
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Coding Skills: Future Developments 5.0
After ending on strafing and pivoting from last time, I wanted to work on some more spell casing and combat based functions for both the...
Sep 23, 20231 min read
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Coding Skills: Future Developments 4.0
I want to add in player armor and a boss fight with some major new player movement concepts, such as strafing and pivoting. Player...
Sep 21, 20231 min read
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Coding Skills: Future developments
I wanted to write about what all I was planning to add into the game as I worked on it, so that everyone would be on the same page. There...
Sep 7, 20232 min read
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Coding Skills: Part 6
While I generally talk about code which I have already done in the past, I wanted to discuss something that I am currently working on...
Sep 5, 20231 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 36: Weapon Modelling...Part 2
Part 2: My plan for the day: I wanted to continue working from where I left off yesterday, which was creating a weapons slot script and...
Aug 13, 20232 min read
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Day 35: Weapon modelling all over again
Part 1: My plan for the day: You may be wondering how many times I'm going to do the weapon modelling; it's my third time doing this now....
Aug 12, 20231 min read
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What I've learnt so far
While I may have been recording what I was doing for the past four weeks here at my internship, I never really got into the details about...
Jul 24, 20233 min read
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Day 21: Starting anew...
What my plan was for the day? I wanted to start another game project since my old one was rather disorganized and hard to edit for...
Jul 19, 20232 min read
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