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Coding Skills: Future Developments 6.0

Updated: Oct 19, 2023

I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the character. In this instance, I will need attacks that can only be done when jumping or sprinting. Along with that, I also need a way to increase player stats, hence adding in a leveling system up. Running and Jumping Attacks:

This would be similar to normal attacks, except for a few key changes. I would need a new method set for jumping and running attacks separately, which would need to contain if statements that states that this specific animation could only be played when these functions were in use. These would also need some custom animations given that mixamo does not have attacks for this specific scenario.


Leveling System:

This would be unlike anything I would ever do before. It would require an entirely new library of player statistics that would need to change dynamically when the player updated them. I already have a list of basic player stats, such as running speed, movement speed and so on. I would need much more than these however, since I intend the game to be vast, with many different functions. There will need to be a system in place to give the player a certain amount of points when a task is done, and with these points, each stat can be leveled up. The stat leveling up amount can increase logarithmically, so it will be easy to level up initially, but much harder in the later stages of the game.

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