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Coding Skills: Future Developments 11.0
While spells themselves are fairly easy to implement given they generally only have one feature that needs work on, a spell that summons...
Oct 19, 20232 min read
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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 6.0
I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the...
Oct 1, 20231 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 34: 4 steps back, 5 steps forward
My plan for the day: I had wanted to continue with working on the UI for the character by adding in new weapons for the character to...
Aug 10, 20232 min read
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Day 22: Sprinting, rolling and backsteps
My plan for the day: I wanted to work on some more player locomotion, and so I looked up a few guides on how dodging and backstepping...
Jul 20, 20231 min read
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Day 18: Adding an enemy
My plan for the day: I intend to work on adding an enemy AI that uses a navmesh to have a patrol and chase state. What I accomplished?...
Jul 17, 20232 min read
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Day 16: Animations for my character
I started day 16 off by importing a couple of basic animations from mixamo, and learning how to use Blend Trees to consolidate...
Jul 13, 20231 min read
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