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Coding Skills: Future Developments 13.0
NPC interaction and merchant trades are a staple of almost any game combat based. There are quite a few NPC interactions that can occur...
Oct 26, 20231 min read
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Coding Skills: Future Developments 12.0
I have already thought about adding player stats which can be upgraded using focus points. Items, however, will also need a certain stats...
Oct 25, 20231 min read
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Coding Skills: Future Developments 11.0
While spells themselves are fairly easy to implement given they generally only have one feature that needs work on, a spell that summons...
Oct 19, 20232 min read
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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 7.0
I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also...
Oct 8, 20231 min read
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Coding Skills: Future Developments 6.0
I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the...
Oct 1, 20231 min read
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Coding Skills: Future Developments 5.0
After ending on strafing and pivoting from last time, I wanted to work on some more spell casing and combat based functions for both the...
Sep 23, 20231 min read
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Coding Skills: Future Developments 4.0
I want to add in player armor and a boss fight with some major new player movement concepts, such as strafing and pivoting. Player...
Sep 21, 20231 min read
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Coding Skills: Future Developments 3
Lots of what I'm going to be adding in from now will be very closely tied with the coding aspect of the game, rather than the animation...
Sep 9, 20232 min read
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Coding Skills: Future Developments 2.0
This is the second part of any future developments I am going to add to the game. I am not going to be mentioning too much about the...
Sep 8, 20231 min read
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Coding Skills: Future developments
I wanted to write about what all I was planning to add into the game as I worked on it, so that everyone would be on the same page. There...
Sep 7, 20232 min read
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Coding Skills: Part 6
While I generally talk about code which I have already done in the past, I wanted to discuss something that I am currently working on...
Sep 5, 20231 min read
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Coding Skills: Failed Attempts
So far in this category of blogs I have talked about the different coding skills I have learnt through my time making the game and how to...
Sep 3, 20231 min read
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Day 41: Weapon idle animations
My plan for the day: While the title may sound a little confusing, this post is going to be all about how the player holds the weapon...
Sep 1, 20232 min read
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Coding skills: Part 5
One of the major bugs I encountered besides the camera script not working after relaunching was certain animations either playing at...
Aug 31, 20232 min read
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Coding skills: Part 1
While I generally tend to skim over the coding aspect in the blogs explaining what I did for the day, I rarely delve into what the actual...
Aug 23, 20231 min read
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What I've learnt so far
Besides simply talking about what I have learnt so far, I also want to mention certain projects I intend to take on in the future, and my...
Aug 22, 20231 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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