Coding Skills: Failed Attempts
- neelvinay17
- Sep 3, 2023
- 1 min read
So far in this category of blogs I have talked about the different coding skills I have learnt through my time making the game and how to debug. Something I have not yet mentioned is what other design aspects I tried to create myself that did not go as planned, and hence had to be scrapped and were not mentioned in the blogs. Back when I first started creating the new project, I was very adamant to start working on the what I found were the fun aspects of the game: combat, different attacks, different enemies, environments. What I failed to realize is that those are all very secondary functions to a game, and that without the right foundation, those secondary functions were useless. As an example, I had first initially taken a model from mixamo for an enemy, and used some of my past code to use navmeshes and AI to make the enemy go on patrol. However, nothing came of it because not only did the enemy not work as intended, there was nothing for me to move my player around with, a script to load in my character's weapon, the camera angle which looked at my character, how the camera would clip through solid objects and make the game look bugged. In essence, this was fortunately one of the biggest lessons I learnt early on in the project, and so I hope not to repeat it, and will continue mentioning other functions I may not have mentioned earlier.




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