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Coding Skills: Future Developments 12.0
I have already thought about adding player stats which can be upgraded using focus points. Items, however, will also need a certain stats...
Oct 25, 20231 min read
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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding Skills: Future Development 9.0
While the game itself may be open world, there are still going to be some sections that are only going to be accessible by either keys,...
Oct 16, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 7.0
I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also...
Oct 8, 20231 min read
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Coding Skills: Future Developments 6.0
I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the...
Oct 1, 20231 min read
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Coding Skills: Future Developments 5.0
After ending on strafing and pivoting from last time, I wanted to work on some more spell casing and combat based functions for both the...
Sep 23, 20231 min read
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Coding Skills: Future Developments 4.0
I want to add in player armor and a boss fight with some major new player movement concepts, such as strafing and pivoting. Player...
Sep 21, 20231 min read
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Coding Skills: Future Developments 3
Lots of what I'm going to be adding in from now will be very closely tied with the coding aspect of the game, rather than the animation...
Sep 9, 20232 min read
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Coding Skills: Future Developments 2.0
This is the second part of any future developments I am going to add to the game. I am not going to be mentioning too much about the...
Sep 8, 20231 min read
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Coding Skills: Part 6
While I generally talk about code which I have already done in the past, I wanted to discuss something that I am currently working on...
Sep 5, 20231 min read
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Coding Skills: Failed Attempts
So far in this category of blogs I have talked about the different coding skills I have learnt through my time making the game and how to...
Sep 3, 20231 min read
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Day 41: Weapon idle animations
My plan for the day: While the title may sound a little confusing, this post is going to be all about how the player holds the weapon...
Sep 1, 20232 min read
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Coding skills: Part 3
Once I had finished with the player locomotion, I needed to get my player camera set up. What I wanted it to be was a 3rd person camera,...
Aug 27, 20231 min read
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Coding skills: Part 1
While I generally tend to skim over the coding aspect in the blogs explaining what I did for the day, I rarely delve into what the actual...
Aug 23, 20231 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 36: Weapon Modelling...Part 2
Part 2: My plan for the day: I wanted to continue working from where I left off yesterday, which was creating a weapons slot script and...
Aug 13, 20232 min read
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Day 35: Weapon modelling all over again
Part 1: My plan for the day: You may be wondering how many times I'm going to do the weapon modelling; it's my third time doing this now....
Aug 12, 20231 min read
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Day 34: 4 steps back, 5 steps forward
My plan for the day: I had wanted to continue with working on the UI for the character by adding in new weapons for the character to...
Aug 10, 20232 min read
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