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Coding Skills: Future Developments 13.0
NPC interaction and merchant trades are a staple of almost any game combat based. There are quite a few NPC interactions that can occur...
Oct 26, 20231 min read
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Coding Skills: Future Developments 12.0
I have already thought about adding player stats which can be upgraded using focus points. Items, however, will also need a certain stats...
Oct 25, 20231 min read
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Coding Skills: Future Developments 11.0
While spells themselves are fairly easy to implement given they generally only have one feature that needs work on, a spell that summons...
Oct 19, 20232 min read
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Coding Skills: Future Development 9.0
While the game itself may be open world, there are still going to be some sections that are only going to be accessible by either keys,...
Oct 16, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 7.0
I wanted to think about how I would do vfx later on in the game, such as adding weapon trails like I had to do once before, and also...
Oct 8, 20231 min read
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Coding Skills: Future Developments 5.0
After ending on strafing and pivoting from last time, I wanted to work on some more spell casing and combat based functions for both the...
Sep 23, 20231 min read
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Coding Skills: Future Developments 4.0
I want to add in player armor and a boss fight with some major new player movement concepts, such as strafing and pivoting. Player...
Sep 21, 20231 min read
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Coding Skills: Future Developments 3
Lots of what I'm going to be adding in from now will be very closely tied with the coding aspect of the game, rather than the animation...
Sep 9, 20232 min read
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Coding Skills: Future Developments 2.0
This is the second part of any future developments I am going to add to the game. I am not going to be mentioning too much about the...
Sep 8, 20231 min read
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Coding Skills: Future developments
I wanted to write about what all I was planning to add into the game as I worked on it, so that everyone would be on the same page. There...
Sep 7, 20232 min read
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Coding Skills: Failed Attempts
So far in this category of blogs I have talked about the different coding skills I have learnt through my time making the game and how to...
Sep 3, 20231 min read
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Coding skills: Part 3
Once I had finished with the player locomotion, I needed to get my player camera set up. What I wanted it to be was a 3rd person camera,...
Aug 27, 20231 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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Day 37: Weapon animations
My plan for the day: I wanted to add in attack animations, but rather than using custom animations like last time, I decided on mixamo...
Aug 14, 20231 min read
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Day 36: Weapon Modelling...Part 2
Part 2: My plan for the day: I wanted to continue working from where I left off yesterday, which was creating a weapons slot script and...
Aug 13, 20232 min read
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Day 34: 4 steps back, 5 steps forward
My plan for the day: I had wanted to continue with working on the UI for the character by adding in new weapons for the character to...
Aug 10, 20232 min read
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Day 24: Cleaning up my code and failed attempts at falling
My plan for the day: I wanted to organize my code so that I would not have issues with the game in the long run like I did with my...
Jul 22, 20231 min read
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Day 21: Starting anew...
What my plan was for the day? I wanted to start another game project since my old one was rather disorganized and hard to edit for...
Jul 19, 20232 min read
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