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Coding Skills: Future Developments 12.0
I have already thought about adding player stats which can be upgraded using focus points. Items, however, will also need a certain stats...
Oct 25, 20231 min read
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Coding Skills: Future Developments 11.0
While spells themselves are fairly easy to implement given they generally only have one feature that needs work on, a spell that summons...
Oct 19, 20232 min read
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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding Skills: Future Development 9.0
While the game itself may be open world, there are still going to be some sections that are only going to be accessible by either keys,...
Oct 16, 20232 min read
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Coding Skills: Future Developments 8.0
I want to add in more subtle details as the game progresses, to make it feel more like an open world game, rather than a simple hack and...
Oct 15, 20232 min read
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Coding Skills: Future Developments 6.0
I want to add a diverse and complex combat system eventually, and for that I will need a range of different attack types for the...
Oct 1, 20231 min read
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Coding Skills: Future developments
I wanted to write about what all I was planning to add into the game as I worked on it, so that everyone would be on the same page. There...
Sep 7, 20232 min read
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Coding skills: Part 5
One of the major bugs I encountered besides the camera script not working after relaunching was certain animations either playing at...
Aug 31, 20232 min read
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Coding skills: Part 4
Finishing the camera angle and opening up the project the next day, I came across a problem. Now, I still have not found a solution to...
Aug 30, 20231 min read
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Coding skills: Part 3
Once I had finished with the player locomotion, I needed to get my player camera set up. What I wanted it to be was a 3rd person camera,...
Aug 27, 20231 min read
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Coding skills: Debugging
I didn't really have any problems up until now, which was when I started experiencing bugs with the animations, and they would either...
Aug 25, 20231 min read
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Coding skills: Part 2
We had left off yesterday at the game's input latency, and today I want to discuss some of the specifics of the scripts I created. The 2...
Aug 24, 20231 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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Day 34: 4 steps back, 5 steps forward
My plan for the day: I had wanted to continue with working on the UI for the character by adding in new weapons for the character to...
Aug 10, 20232 min read
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Day 33: Adding a new weapon and animations
My plan for the day: I wanted to add in a two handed weapon that would have its own set of unique animations, and to do so would be very...
Aug 8, 20232 min read
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Day 32: Weapon Combos
My plan for the day: I wanted to create a string of attacks that would chain together to create a smooth combination for the player to...
Aug 7, 20231 min read
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Day 24: Cleaning up my code and failed attempts at falling
My plan for the day: I wanted to organize my code so that I would not have issues with the game in the long run like I did with my...
Jul 22, 20231 min read
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Day 21: Starting anew...
What my plan was for the day? I wanted to start another game project since my old one was rather disorganized and hard to edit for...
Jul 19, 20232 min read
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Day 20: Animating enemies, adding health and stamina bars and more...
What my plan is: I want to work on animating a walking animation for the enemy, so it feels more realistic. Along with that, I also want...
Jul 18, 20232 min read
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