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Advanced Sketching Course: Animation
This is a rather simplistic sketch, but it helps me set the foundation for animations later on in game design. This was a simple sword...
May 25, 20241 min read
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Coding Skills: Future Developments 10.0
Much in the same way that regular attacks require stamina to be done, spells also require a sort of stamina to be casted; magic points....
Oct 18, 20232 min read
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Coding skills: Debugging
I didn't really have any problems up until now, which was when I started experiencing bugs with the animations, and they would either...
Aug 25, 20231 min read
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Day 40: Weapon Combos
My plan for the day: Now that I had something to attack that could be defeated, it was time to make the player's combat slightly more...
Aug 20, 20232 min read
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Day 38: Player health and damage
My plan for the day: I wanted to add in a basic health bar and a method to take damage, along with animations for taking damage and the...
Aug 15, 20231 min read
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Day 34: 4 steps back, 5 steps forward
My plan for the day: I had wanted to continue with working on the UI for the character by adding in new weapons for the character to...
Aug 10, 20232 min read
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Day 33: Adding a new weapon and animations
My plan for the day: I wanted to add in a two handed weapon that would have its own set of unique animations, and to do so would be very...
Aug 8, 20232 min read
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What I've learnt so far
While I may have been recording what I was doing for the past four weeks here at my internship, I never really got into the details about...
Jul 24, 20233 min read
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Day 24: Cleaning up my code and failed attempts at falling
My plan for the day: I wanted to organize my code so that I would not have issues with the game in the long run like I did with my...
Jul 22, 20231 min read
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Day 22: Sprinting, rolling and backsteps
My plan for the day: I wanted to work on some more player locomotion, and so I looked up a few guides on how dodging and backstepping...
Jul 20, 20231 min read
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Day 20: Animating enemies, adding health and stamina bars and more...
What my plan is: I want to work on animating a walking animation for the enemy, so it feels more realistic. Along with that, I also want...
Jul 18, 20232 min read
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