Day 26: Weapon modelling
- neelvinay17
- Jul 30, 2023
- 1 min read
My plan for the day:
With the basic player locomotion out of the way, I decided it was time to work on adding weapons to the game. To do so, I wanted to create a custom sword model on Blender.
What I accomplished:
I had never created a sword from scratch before, so to get some inspiration for making it unique, I searched up medieval ornate swords. Often these were not used in battle, but rather ornamental. For the sake of my game however, they would function as normal swords. After looking at a few designs for sometime, I started working on creating the basic shape of the sword. While I may have managed to get the basic details down, another lesson I learnt was that I paid far too much attention to details on small designs on the hilt of the sword for example, or patterns embedded into the blade, rather than fixing up the curves and edges of the basic sword design. This not only took away a lot of my time, but I also realized that these post processing steps could be done in Unity itself, and I should focus on smaller steps first and work my way up to more complex things after that. Due to this, I had a slight setback in that I ended up scrapping the sword, and deciding I would try again later with a different approach.
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