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Day 24: Cleaning up my code and failed attempts at falling
My plan for the day: I wanted to organize my code so that I would not have issues with the game in the long run like I did with my...
Jul 22, 20231 min read
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Day 22: Sprinting, rolling and backsteps
My plan for the day: I wanted to work on some more player locomotion, and so I looked up a few guides on how dodging and backstepping...
Jul 20, 20231 min read
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Day 21: Starting anew...
What my plan was for the day? I wanted to start another game project since my old one was rather disorganized and hard to edit for...
Jul 19, 20232 min read
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Day 20: Animating enemies, adding health and stamina bars and more...
What my plan is: I want to work on animating a walking animation for the enemy, so it feels more realistic. Along with that, I also want...
Jul 18, 20232 min read
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Day 19: Adding music
I started day 19 of making my game by thinking to myself about popular adventure games I had played myself. What did they all have in...
Jul 17, 20231 min read
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Day 18: Adding an enemy
My plan for the day: I intend to work on adding an enemy AI that uses a navmesh to have a patrol and chase state. What I accomplished?...
Jul 17, 20232 min read
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Day 17: The end to a journey...
The final day at my office was spent much like another day. I began working on attack combinations for my character; mashing the left...
Jul 15, 20231 min read
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Day 16: Animations for my character
I started day 16 off by importing a couple of basic animations from mixamo, and learning how to use Blend Trees to consolidate...
Jul 13, 20231 min read
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Day 15: Game Improvements
I started today by quickly using Photopea to edit out the base sticker on the trophy, and increase the saturation and vibrance. The...
Jul 12, 20231 min read
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Day 13: Terraining and Trees
With my first unity project done and dusted, it was time for me to venture into the game making features of Unity. I started day 13 by...
Jul 9, 20231 min read
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